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    Class PlayerQuickMenuUI

    UI menu that display when player hold "select" button during gameplay

    Implements
    IMapItem
    IWindowEntityUI

    Constructors

    PlayerQuickMenuUI()

    Declaration
    public PlayerQuickMenuUI()

    Properties

    BackgroundRect

    Rect position for background panel range in global size

    Declaration
    public IRect BackgroundRect { get; }

    Instance

    Global single instance for this entity

    Declaration
    public static PlayerQuickMenuUI Instance { get; }

    ShowingUI

    True if the ui id currently displaying

    Declaration
    public static bool ShowingUI { get; }

    Methods

    CloseMenu()

    Close the quick menu UI if it's opening

    Declaration
    public static void CloseMenu()

    OnActivated()

    This function is called when entity enter the stage

    Declaration
    public override void OnActivated()
    Overrides
    Entity.OnActivated()

    OnInactivated()

    This function is called when entity leave the stage

    Declaration
    public override void OnInactivated()
    Overrides
    Entity.OnInactivated()

    OpenMenu()

    Open the quick menu UI

    Declaration
    public static PlayerQuickMenuUI OpenMenu()
    Returns
    Type Description
    PlayerQuickMenuUI

    Instance of the opened menu

    UpdateUI()

    Declaration
    public override void UpdateUI()
    Overrides
    EntityUI.UpdateUI()
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