Class EntityUI
Entities which spawns into the stage and serves as UI
Implements
Constructors
EntityUI()
Declaration
public EntityUI()
Properties
BlockEvent
True if this UI blocks mouse button event
Declaration
protected virtual bool BlockEvent { get; }
Methods
FirstUpdate()
[1/4] This function is called every frame when entity is in stage. Prioritize using this function to fill collider in to physics system.
Declaration
public override void FirstUpdate()
Overrides
LateUpdate()
[4/4] This function is called every frame when entity is in stage. Prioritize using this function to render the entity.
Declaration
public override void LateUpdate()
Overrides
Unify(int)
Convert unified size into global size
Declaration
protected static int Unify(int value)
Update()
[3/4] This function is called every frame when entity is in stage. Prioritize using this function to update physics logic.
Declaration
public override void Update()
Overrides
UpdateUI()
Declaration
public virtual void UpdateUI()