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    Class EntityUI

    Entities which spawns into the stage and serves as UI

    Implements
    IMapItem

    Constructors

    EntityUI()

    Declaration
    public EntityUI()

    Properties

    BlockEvent

    True if this UI blocks mouse button event

    Declaration
    protected virtual bool BlockEvent { get; }

    Methods

    FirstUpdate()

    [1/4] This function is called every frame when entity is in stage. Prioritize using this function to fill collider in to physics system.

    Declaration
    public override void FirstUpdate()
    Overrides
    Entity.FirstUpdate()

    LateUpdate()

    [4/4] This function is called every frame when entity is in stage. Prioritize using this function to render the entity.

    Declaration
    public override void LateUpdate()
    Overrides
    Entity.LateUpdate()

    Unify(int)

    Convert unified size into global size

    Declaration
    protected static int Unify(int value)

    Update()

    [3/4] This function is called every frame when entity is in stage. Prioritize using this function to update physics logic.

    Declaration
    public override void Update()
    Overrides
    Entity.Update()

    UpdateUI()

    Declaration
    public virtual void UpdateUI()
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