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    Class MenuUI

    General class for menu entity ui

    Implements
    IMapItem
    IWindowEntityUI

    Fields

    AllowMouseClick

    True if the menu react to mouse input

    Declaration
    protected bool AllowMouseClick

    AnimationAmount

    How many amount of appearing animation should apply on this menu

    Declaration
    protected int AnimationAmount

    ArrowMarkCode

    Artwork sprite for the adjusting arrows

    Declaration
    protected SpriteCode ArrowMarkCode

    BackgroundCode

    Artwork sprite for the background

    Declaration
    protected SpriteCode BackgroundCode

    BackgroundTint

    Color tint of the background panel

    Declaration
    protected Color32 BackgroundTint

    ContentPadding

    Unified padding gap for the content panel

    Declaration
    protected Int4 ContentPadding

    Interactable

    True if the menu react to player input currently

    Declaration
    protected bool Interactable

    ItemGap

    Unified space between two items

    Declaration
    protected int ItemGap

    ItemHeight

    Unified height of a single item

    Declaration
    protected int ItemHeight

    MaxItemCount

    How many items can it display at the same time

    Declaration
    protected int MaxItemCount

    MoreItemMarkCode

    Artwork sprite for the mark displays on bottom when there's hiden item under the menu

    Declaration
    protected SpriteCode MoreItemMarkCode

    MoreMarkSize

    Unified size of the hidden item indicator

    Declaration
    protected Int2 MoreMarkSize

    MoreMarkTint

    Color tint of the hidden item indicator

    Declaration
    protected Color32 MoreMarkTint

    MouseHighlightTint

    Color tint for the current hovering item

    Declaration
    protected Color32 MouseHighlightTint

    QuitOnPressStartOrEscKey

    True if the menu close when player press "Start" button

    Declaration
    protected bool QuitOnPressStartOrEscKey

    ScreenTint

    Color tint that blocks all screen behind

    Declaration
    protected Color32 ScreenTint

    SelectionArrowMarkSize

    Unified size of the item adjusting arrow

    Declaration
    protected Int2 SelectionArrowMarkSize

    SelectionMarkCode

    Artwork sprite for the selecting item mark

    Declaration
    protected SpriteCode SelectionMarkCode

    SelectionMarkSize

    Unified size of the selection hand mark

    Declaration
    protected Int2 SelectionMarkSize

    SelectionMarkTint

    Color tint of the selecting hand mark

    Declaration
    protected Color32 SelectionMarkTint

    WindowWidth

    Unified width of the window

    Declaration
    protected int WindowWidth

    Properties

    AnimationDuration

    Length in frame for the appearing animation

    Declaration
    public int AnimationDuration { get; set; }

    BackgroundRect

    Rect position of the background range in global space

    Declaration
    public IRect BackgroundRect { get; }

    BackgroundStyle

    GUI style instance of the background panel

    Declaration
    protected GUIStyle BackgroundStyle { get; set; }

    BlockEvent

    True if this UI blocks mouse button event

    Declaration
    protected override bool BlockEvent { get; }
    Overrides
    EntityUI.BlockEvent

    DefaultContentStyle

    GUI style instance of the item content

    Declaration
    protected GUIStyle DefaultContentStyle { get; init; }

    DefaultLabelStyle

    GUI style instance of the item label

    Declaration
    protected GUIStyle DefaultLabelStyle { get; init; }

    Message

    Text content of the message display on top. Set to empty means no message should be display.

    Declaration
    public string Message { get; set; }

    MessageStyle

    GUI style instance of the message box

    Declaration
    protected GUIStyle MessageStyle { get; set; }

    OverrideWindowWidth

    Forced horizontal size in global space

    Declaration
    public int OverrideWindowWidth { get; set; }

    SelectionIndex

    Index of the current selecting item

    Declaration
    public int SelectionIndex { get; }

    Methods

    BeforeUpdate()

    [2/4] This function is called every frame when entity is in stage. Prioritize using this function to update physics logic.

    Declaration
    public override void BeforeUpdate()
    Overrides
    Entity.BeforeUpdate()

    DrawArrowItem(string, char[], bool, bool, out int, int, GUIStyle, GUIStyle, bool)

    Draw an item inside the menu

    Declaration
    protected bool DrawArrowItem(string label, char[] chars, bool leftArrow, bool rightArrow, out int delta, int icon = 0, GUIStyle labelStyle = null, GUIStyle contentStyle = null, bool drawStyleBody = false)
    Parameters
    Type Name Description
    string label

    Text displays on left side of this item

    char[] chars

    Text displays on right side of this item

    int delta

    Adjusted value from the user at current frame

    int icon

    Artwork sprite

    GUIStyle labelStyle

    GUI style of the label part

    GUIStyle contentStyle

    GUI style of the content part

    bool drawStyleBody

    True if the body of GUI style should be display

    Returns
    Type Description
    bool

    True if the item is pressed

    DrawArrowItem(string, string, bool, bool, out int, int, GUIStyle, GUIStyle, bool)

    Draw an item inside the menu

    Declaration
    protected bool DrawArrowItem(string label, string content, bool leftArrow, bool rightArrow, out int delta, int icon = 0, GUIStyle labelStyle = null, GUIStyle contentStyle = null, bool drawStyleBody = false)
    Parameters
    Type Name Description
    string label

    Text displays on left side of this item

    string content

    Text displays on right side of this item

    int delta

    Adjusted value from the user at current frame

    int icon

    Artwork sprite

    GUIStyle labelStyle

    GUI style of the label part

    GUIStyle contentStyle

    GUI style of the content part

    bool drawStyleBody

    True if the body of GUI style should be display

    Returns
    Type Description
    bool

    True if the item is pressed

    DrawItem(string, char[], int, GUIStyle, GUIStyle, bool)

    Draw an item inside the menu

    Declaration
    protected bool DrawItem(string label, char[] chars, int icon = 0, GUIStyle labelStyle = null, GUIStyle contentStyle = null, bool drawStyleBody = false)
    Parameters
    Type Name Description
    string label

    Text displays on left side of this item

    char[] chars

    Text displays on right side of this item

    int icon

    Artwork sprite

    GUIStyle labelStyle

    GUI style of the label part

    GUIStyle contentStyle

    GUI style of the content part

    bool drawStyleBody

    True if the body of GUI style should be display

    Returns
    Type Description
    bool

    True if the item is pressed

    DrawItem(string, int, GUIStyle, GUIStyle, bool)

    Draw an item inside the menu

    Declaration
    protected bool DrawItem(string label, int icon = 0, GUIStyle labelStyle = null, GUIStyle contentStyle = null, bool drawStyleBody = false)
    Parameters
    Type Name Description
    string label

    Text displays on left side of this item

    int icon

    Artwork sprite

    GUIStyle labelStyle

    GUI style of the label part

    GUIStyle contentStyle

    GUI style of the content part

    bool drawStyleBody

    True if the body of GUI style should be display

    Returns
    Type Description
    bool

    True if the item is pressed

    DrawItem(string, string, int, GUIStyle, GUIStyle, bool)

    Draw an item inside the menu

    Declaration
    protected bool DrawItem(string label, string content, int icon = 0, GUIStyle labelStyle = null, GUIStyle contentStyle = null, bool drawStyleBody = false)
    Parameters
    Type Name Description
    string label

    Text displays on left side of this item

    string content

    Text displays on right side of this item

    int icon

    Artwork sprite

    GUIStyle labelStyle

    GUI style of the label part

    GUIStyle contentStyle

    GUI style of the content part

    bool drawStyleBody

    True if the body of GUI style should be display

    Returns
    Type Description
    bool

    True if the item is pressed

    DrawMenu()

    Declaration
    protected abstract void DrawMenu()

    GetWindowRect()

    Get the rect position of the panel window in global space

    Declaration
    protected virtual IRect GetWindowRect()

    OnActivated()

    This function is called when entity enter the stage

    Declaration
    public override void OnActivated()
    Overrides
    Entity.OnActivated()

    OnSelectionChanged()

    This function is called when item selection is changed

    Declaration
    protected virtual void OnSelectionChanged()

    RefreshAnimation()

    Declaration
    protected void RefreshAnimation()

    SetSelection(int)

    Set current selecting item

    Declaration
    protected void SetSelection(int index)

    UpdateUI()

    Declaration
    public override void UpdateUI()
    Overrides
    EntityUI.UpdateUI()
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