Class InventoryPartnerUI
A partner UI display on top of the player menu that display and manage an inventory
Implements
Properties
AvatarID
Artwork sprite ID of the avatar icon
Declaration
public int AvatarID { get; set; }
Column
Inventory column count
Declaration
public override int Column { get; }
Overrides
Row
Inventory row count
Declaration
public override int Row { get; }
Overrides
_Column
Column count of the inventory
Declaration
public int _Column { get; set; }
_Row
Row count of the inventory
Declaration
public int _Row { get; set; }
Methods
DrawPanel(IRect)
This function is called every frame for displaying this panel
Declaration
public override void DrawPanel(IRect panelRect)
Parameters
Type | Name | Description |
---|---|---|
IRect | panelRect | Rect position for the range of this panel in global space |