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    Class InventoryPartnerUI

    A partner UI display on top of the player menu that display and manage an inventory

    Implements
    IWindowEntityUI

    Properties

    AvatarID

    Artwork sprite ID of the avatar icon

    Declaration
    public int AvatarID { get; set; }

    Column

    Inventory column count

    Declaration
    public override int Column { get; }
    Overrides
    PlayerMenuPartnerUI.Column

    Row

    Inventory row count

    Declaration
    public override int Row { get; }
    Overrides
    PlayerMenuPartnerUI.Row

    _Column

    Column count of the inventory

    Declaration
    public int _Column { get; set; }

    _Row

    Row count of the inventory

    Declaration
    public int _Row { get; set; }

    Methods

    DrawPanel(IRect)

    This function is called every frame for displaying this panel

    Declaration
    public override void DrawPanel(IRect panelRect)
    Parameters
    Type Name Description
    IRect panelRect

    Rect position for the range of this panel in global space

    Overrides
    PlayerMenuPartnerUI.DrawPanel(IRect)
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