AngeliA
Search Results for

    Show / Hide Table of Contents

    Class PlayerMenuPartnerUI

    Class for customize partner ui for player menu ui

    Implements
    IWindowEntityUI

    Properties

    BackgroundRect

    Rect position of the background range in global space

    Declaration
    public IRect BackgroundRect { get; protected set; }

    Column

    Inventory column count

    Declaration
    public virtual int Column { get; }

    InventoryID

    ID for inventory system

    Declaration
    public int InventoryID { get; set; }

    ItemFieldSize

    Unified size of a single item field

    Declaration
    public virtual int ItemFieldSize { get; }

    MouseInPanel

    Trie if mouse cursor is currently inside this panel

    Declaration
    public bool MouseInPanel { get; set; }

    Row

    Inventory row count

    Declaration
    public virtual int Row { get; }

    Methods

    DrawPanel(IRect)

    This function is called every frame for displaying this panel

    Declaration
    public virtual void DrawPanel(IRect panelRect)
    Parameters
    Type Name Description
    IRect panelRect

    Rect position for the range of this panel in global space

    EnablePanel()

    This function is called when the panel start to display

    Declaration
    public virtual void EnablePanel()

    Unify(int)

    Convert unified size into global size

    Declaration
    protected static int Unify(int value)
    Back to top ๐Ÿ„๐Ÿฆโ€โฌ›๐Ÿงฆ๐Ÿˆ๐ŸŽƒ๐Ÿ’“๐ŸŒนโ˜•๐Ÿดโ€โ˜ ๏ธ๐Ÿค