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    Interface IRouteWalker

    Interface that makes an entity walks along a given path

    Properties

    CurrentDirection

    Which direction this entity is currently walking

    Declaration
    Direction8 CurrentDirection { get; set; }

    TargetPosition

    Where does this entity currently walking

    Declaration
    Int2 TargetPosition { get; set; }

    Methods

    GetNextRoutePosition(Entity, ref Direction8, ref Int2, int, int, bool, BlockType, bool, HashSet<int>)

    Get the position in global space that the walker entity should go to

    Declaration
    public static Int2 GetNextRoutePosition(Entity entity, ref Direction8 currentDirection, ref Int2 targetPosition, int pathID, int speed, bool allowTurnBack = false, BlockType pathType = BlockType.Element, bool allowTilt = true, HashSet<int> pathSet = null)
    Parameters
    Type Name Description
    Entity entity

    Target entity that walks

    Direction8 currentDirection

    Which direction this entity is currently walking

    Int2 targetPosition

    Where does this entity currently walking

    int pathID

    Which map block should be treat as the path marker

    int speed

    Movement speed in global space

    bool allowTurnBack

    True if the walker turn back when reach the edge

    BlockType pathType

    Block type of the path marker

    bool allowTilt

    True if the walker can walk diagonally

    HashSet<int> pathSet

    A hash set of path marks, set to null if there's only one mark

    Returns
    Type Description
    Int2

    The final position in global space

    GetNextRoutePosition(IRouteWalker, int, int, bool, BlockType, bool, HashSet<int>)

    Get the position in global space that the walker entity should go to

    Declaration
    public static Int2 GetNextRoutePosition(IRouteWalker walker, int pathID, int speed, bool allowTurnBack = false, BlockType pathType = BlockType.Element, bool allowTilt = true, HashSet<int> pathSet = null)
    Parameters
    Type Name Description
    IRouteWalker walker

    Target walker

    int pathID

    Which map block should be treat as the path marker

    int speed

    Movement speed in global space

    bool allowTurnBack

    True if the walker turn back when reach the edge

    BlockType pathType

    Block type of the path marker

    bool allowTilt

    True if the walker can walk diagonally

    HashSet<int> pathSet

    A hash set of path marks, set to null if there's only one mark

    Returns
    Type Description
    Int2

    The final position in global space

    TryGetRouteFromMap(HashSet<int>, int, int, Direction8, out Direction8, BlockType, bool)

    Get path marker block from map

    Declaration
    public static bool TryGetRouteFromMap(HashSet<int> pathSet, int unitX, int unitY, Direction8 currentDirection, out Direction8 result, BlockType pathType = BlockType.Element, bool allowTilt = true)
    Parameters
    Type Name Description
    HashSet<int> pathSet

    A hash set of path marks, set to null if there's only one mark

    int unitX

    Position X in unit space

    int unitY

    Position Y in unit space

    Direction8 currentDirection

    Which direction this entity is currently walking

    Direction8 result

    Direction the walker should go

    BlockType pathType

    Block type of the path marker

    bool allowTilt

    True if the walker can walk diagonally

    Returns
    Type Description
    bool

    True if the path is successfuly found

    TryGetRouteFromMap(int, int, int, Direction8, out Direction8, BlockType, bool)

    Get path marker block from map

    Declaration
    public static bool TryGetRouteFromMap(int pathID, int unitX, int unitY, Direction8 currentDirection, out Direction8 result, BlockType pathType = BlockType.Element, bool allowTilt = true)
    Parameters
    Type Name Description
    int pathID

    ID of the path marker block

    int unitX

    Position X in unit space

    int unitY

    Position Y in unit space

    Direction8 currentDirection

    Which direction this entity is currently walking

    Direction8 result

    Direction the walker should go

    BlockType pathType

    Block type of the path marker

    bool allowTilt

    True if the walker can walk diagonally

    Returns
    Type Description
    bool

    True if the path is successfuly found

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