Struct Damage
Data structure for a single damage performed
Constructors
Damage(int, int, Entity, Tag)
Data structure for a single damage performed
Declaration
public Damage(int amount, int targetTeam = 15, Entity bullet = null, Tag type = Tag.PhysicalDamage)
Parameters
Type | Name | Description |
---|---|---|
int | amount | How many damage it deals |
int | targetTeam | What team does it attacks |
Entity | bullet | Which bullet does it came from |
Tag | type | What special type does it holds |
Fields
Amount
Declaration
public int Amount
Bullet
Declaration
public Entity Bullet
IgnoreInvincible
Do not make target become invincible after take this damage
Declaration
public bool IgnoreInvincible
IgnoreStun
Do not make target stun after take this damage
Declaration
public bool IgnoreStun
TargetTeam
Declaration
public int TargetTeam
Type
Declaration
public Tag Type
Methods
DamageUpdateFromLevel()
Declaration
[OnGameUpdateLater(0)]
public static void DamageUpdateFromLevel()