Enum Tag
Fields
| Name | Description |
|---|---|
| Climb | Can be climb by characters and allow them move horizontaly |
| ClimbStable | Can be climb by characters with fixed horizontal position |
| ExplosiveDamage | Damage from explosion |
| FireDamage | Damage from fire |
| GrabSide | Target can be grab from side |
| GrabTop | Target can be grab from below |
| HideLimb | Target cloth require limb behind not be render |
| IceDamage | Damage from ice |
| LightenDamage | Damage from electricity |
| LoopStart | Target sprite is the start frame of the loop |
| MagicalDamage | Damage from magic |
| Mark | Used in general perpose |
| NoSlide | Target can not be slide as wall |
| None | No tag |
| OnewayDown | Oneway gate facing downward |
| OnewayLeft | Oneway gate facing leftward |
| OnewayRight | Oneway gate facing rightward |
| OnewayUp | Oneway gate facing upward |
| Palette | Target sprite is a palette for pixel editing. |
| PhysicalDamage | General type of damage |
| PoisonDamage | Damage from poison |
| Random | When painting sprite from this group with map editor. It randomly select one sprite from this group and paint. |
| ShowLimb | Target cloth require limb behind to be render |
| Slide | Target can be slide as wall |
| Slip | Target is slippery |
| Unbreackable | Target can not be break or pick |
| Water | Target is water |