AngeliA
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    Enum Tag

    Fields

    Name Description
    Climb

    Can be climb by characters and allow them move horizontaly

    ClimbStable

    Can be climb by characters with fixed horizontal position

    ExplosiveDamage

    Damage from explosion

    FireDamage

    Damage from fire

    GrabSide

    Target can be grab from side

    GrabTop

    Target can be grab from below

    HideLimb

    Target cloth require limb behind not be render

    IceDamage

    Damage from ice

    LightenDamage

    Damage from electricity

    LoopStart

    Target sprite is the start frame of the loop

    MagicalDamage

    Damage from magic

    Mark

    Used in general perpose

    NoSlide

    Target can not be slide as wall

    None

    No tag

    OnewayDown

    Oneway gate facing downward

    OnewayLeft

    Oneway gate facing leftward

    OnewayRight

    Oneway gate facing rightward

    OnewayUp

    Oneway gate facing upward

    Palette

    Target sprite is a palette for pixel editing.

    PhysicalDamage

    General type of damage

    PoisonDamage

    Damage from poison

    Random

    When painting sprite from this group with map editor. It randomly select one sprite from this group and paint.

    ShowLimb

    Target cloth require limb behind to be render

    Slide

    Target can be slide as wall

    Slip

    Target is slippery

    Unbreackable

    Target can not be break or pick

    Water

    Target is water

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