Enum Tag
Fields
Name | Description |
---|---|
Climb | Can be climb by characters and allow them move horizontaly |
ClimbStable | Can be climb by characters with fixed horizontal position |
ExplosiveDamage | Damage from explosion |
FireDamage | Damage from fire |
GrabSide | Target can be grab from side |
GrabTop | Target can be grab from below |
HideLimb | Target cloth require limb behind not be render |
IceDamage | Damage from ice |
LightenDamage | Damage from electricity |
LoopStart | Target sprite is the start frame of the loop |
MagicalDamage | Damage from magic |
Mark | Used in general perpose |
NoSlide | Target can not be slide as wall |
None | No tag |
OnewayDown | Oneway gate facing downward |
OnewayLeft | Oneway gate facing leftward |
OnewayRight | Oneway gate facing rightward |
OnewayUp | Oneway gate facing upward |
Palette | Target sprite is a palette for pixel editing. |
PhysicalDamage | General type of damage |
PoisonDamage | Damage from poison |
Random | When painting sprite from this group with map editor. It randomly select one sprite from this group and paint. |
ShowLimb | Target cloth require limb behind to be render |
Slide | Target can be slide as wall |
Slip | Target is slippery |
Unbreackable | Target can not be break or pick |
Water | Target is water |