AngeliA
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    Class UniverseInfo

    Representation of Info.json in universe folder

    Implements
    IJsonSerializationCallback

    Fields

    AllowCheatCode

    Use cheat code after release

    Declaration
    public bool AllowCheatCode

    AllowPause

    Allow player press start button (esc) to pause

    Declaration
    public bool AllowPause

    AllowQuitFromMenu

    Show quit option inside pause menu

    Declaration
    public bool AllowQuitFromMenu

    AllowRestartFromMenu

    Show restart option inside pause menu

    Declaration
    public bool AllowRestartFromMenu

    DefaultViewHeight

    Default view rect height in global size

    Declaration
    public int DefaultViewHeight

    DeveloperName

    Developer name of this project in English

    Declaration
    public string DeveloperName

    EngineBuildVersion

    Which version of AngeliA Engine published this project

    Declaration
    public uint EngineBuildVersion

    LastBackupSavingDate

    Last time AngeliA Engine backup the saving files

    Declaration
    public long LastBackupSavingDate

    LastEdittingViewHeight

    Last edit view rect height from map editor

    Declaration
    public int LastEdittingViewHeight

    LastEdittingViewPos

    Last edit view rect position from map editor

    Declaration
    public Int3 LastEdittingViewPos

    LastOpenAtlasIndex

    Last opened atlas index by AngeliA Engine

    Declaration
    public int LastOpenAtlasIndex

    LightMap_AirIlluminanceDay

    How much does air luminous during daytime

    Declaration
    public float LightMap_AirIlluminanceDay

    LightMap_AirIlluminanceNight

    How much does air luminous during nighttime

    Declaration
    public float LightMap_AirIlluminanceNight

    LightMap_BackgroundTint

    How much does background blocks luminous

    Declaration
    public float LightMap_BackgroundTint

    LightMap_LevelIlluminateRemain

    How much does light remain after it hit solid blocks

    Declaration
    public float LightMap_LevelIlluminateRemain

    LightMap_PixelStyle

    Use pixel style lighting

    Declaration
    public bool LightMap_PixelStyle

    LightMap_SelfLerp

    Adjust the shadow generating influence between "Solid block itself" and "Global sun light"

    Declaration
    public float LightMap_SelfLerp

    LightMap_SolidIlluminance

    How much does solid blocks luminous

    Declaration
    public float LightMap_SolidIlluminance

    MajorVersion

    Major version of this project

    Declaration
    public int MajorVersion

    MaxViewHeight

    Maximal view rect height in global size

    Declaration
    public int MaxViewHeight

    MinViewHeight

    Minimal view rect height in global size

    Declaration
    public int MinViewHeight

    MinorVersion

    Minor version of this project

    Declaration
    public int MinorVersion

    PatchVersion

    Patch version of this project

    Declaration
    public int PatchVersion

    ProductName

    Official name of this project in English

    Declaration
    public string ProductName

    ProjectType

    Type of this project

    Declaration
    public ProjectType ProjectType

    ReadonlyMap

    Save map file changes made by the player

    Declaration
    public bool ReadonlyMap

    RequireFixScriptNamesWhenAnalyse

    Declaration
    public bool RequireFixScriptNamesWhenAnalyse

    ScaleUiBasedOnMonitor

    Scale ui elements based on the monitor height instead of application window height

    Declaration
    public bool ScaleUiBasedOnMonitor

    UseLightingSystem

    Use the global lighting system

    Declaration
    public bool UseLightingSystem

    UseMapEditor

    Require map editor from AngeliA Engine when under development

    Declaration
    public bool UseMapEditor

    UsePixelPerfectRendering

    True if the game require rendering cell pixel perfect

    Declaration
    public bool UsePixelPerfectRendering

    UseProceduralMap

    Generate map proceduraly during game play

    Declaration
    public bool UseProceduralMap

    ViewRatio

    Size ratio of the view rect. (1000 means 1:1, 2000 means 2:1)

    Declaration
    public int ViewRatio

    WorldBehindAlpha

    Transparent amount of the behind map layer. (255 means not tramsparent, 0 means full tramsparent)

    Declaration
    public byte WorldBehindAlpha

    WorldBehindParallax

    Parallax amount of the behind map layer. (1000 means no parallax, 2000 means behind move 2 times faster)

    Declaration
    public int WorldBehindParallax

    Methods

    OnAfterLoadedFromDisk()

    This function is called after json object load from file

    Declaration
    public void OnAfterLoadedFromDisk()

    OnBeforeSaveToDisk()

    This function is called before json object save to file

    Declaration
    public void OnBeforeSaveToDisk()

    Valid(bool)

    Declaration
    public void Valid(bool minViewSizeFirst)
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