Struct TechGlitchEffectScope
Scope that make element inside looks glitched in the tech item style
Implements
Examples
using AngeliA;
namespace AngeliaGame;
public class Example {
[OnGameUpdate]
internal static void OnGameUpdate () {
using (new TechGlitchEffectScope()) {
// Rendering cells inside will looks glitched in the tech item style
}
}
}
Constructors
TechGlitchEffectScope()
Scope that make element inside looks glitched in the tech item style
Declaration
public TechGlitchEffectScope()
TechGlitchEffectScope(int, Color32)
Scope that make element inside looks glitched in the tech item style
Declaration
public TechGlitchEffectScope(int range, Color32 tint = default)
Methods
Dispose()
Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
Declaration
public void Dispose()