AngeliA
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    Struct TechGlitchEffectScope

    Scope that make element inside looks glitched in the tech item style

    Implements
    IDisposable
    Examples
    using AngeliA;
    
    namespace AngeliaGame;
    
    public class Example {
    
    	[OnGameUpdate]
    	internal static void OnGameUpdate () {
    
    		using (new TechGlitchEffectScope()) {
    
    			// Rendering cells inside will looks glitched in the tech item style
    
    		}
    
    	}
    
    }

    Constructors

    TechGlitchEffectScope()

    Scope that make element inside looks glitched in the tech item style

    Declaration
    public TechGlitchEffectScope()

    TechGlitchEffectScope(int, Color32)

    Scope that make element inside looks glitched in the tech item style

    Declaration
    public TechGlitchEffectScope(int range, Color32 tint = default)

    Methods

    Dispose()

    Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.

    Declaration
    public void Dispose()
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