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    Class TaskSystem

    Core system to handle in-game task that interrupt the gameplay

    Methods

    AddToFirst(int, object)

    Add a new task to first in current queue with custom data

    Declaration
    public static Task AddToFirst(int id, object userData = null)
    Parameters
    Type Name Description
    int id

    Type ID of the task. Use typeof(YourTask).AngeHash() to cache this ID

    object userData

    Custom data of this operation. Use Task.UserData to get this data in the task's internal logic.

    Returns
    Type Description
    Task

    True if successfuly added

    AddToLast(int, object)

    Add a new task to last in current queue with custom data

    Declaration
    public static Task AddToLast(int id, object userData = null)
    Parameters
    Type Name Description
    int id

    Type ID of the task. Use typeof(YourTask).AngeHash() to cache this ID

    object userData

    Custom data of this operation. Use Task.UserData to get this data in the task's internal logic.

    Returns
    Type Description
    Task

    True if successfuly added

    ClearAllTask()

    Reset all current performing tasks

    Declaration
    public static void ClearAllTask()

    EndAllTask()

    Make all current performing task ends

    Declaration
    public static void EndAllTask()

    GetCurrentTask()

    Get instance of current performing task

    Declaration
    public static Task GetCurrentTask()

    GetTaskAt(int)

    Get instance of task inside current performing queue

    Declaration
    public static Task GetTaskAt(int index)

    GetWaitingTaskCount()

    Get how many tasks are currently waiting for the current task

    Declaration
    public static int GetWaitingTaskCount()

    HasTask()

    True if there are any task performing

    Declaration
    public static bool HasTask()

    HasTask<T>()

    True if there are any task in given type performing

    Declaration
    public static bool HasTask<T>() where T : Task

    PeekFromPool(int)

    Get global single instance of the task for given type ID

    Declaration
    public static Task PeekFromPool(int id)

    TryAddToFirst(int, out Task)

    Add a new task to first in current queue

    Declaration
    public static bool TryAddToFirst(int id, out Task task)
    Parameters
    Type Name Description
    int id

    Type ID of the task. Use typeof(YourTask).AngeHash() to cache this ID

    Task task

    Instance of the task

    Returns
    Type Description
    bool

    True if successfuly added

    TryAddToFirst(int, object, out Task)

    Add a new task to first in current queue with custom data

    Declaration
    public static bool TryAddToFirst(int id, object userData, out Task task)
    Parameters
    Type Name Description
    int id

    Type ID of the task. Use typeof(YourTask).AngeHash() to cache this ID

    object userData

    Custom data of this operation. Use Task.UserData to get this data in the task's internal logic.

    Task task

    Instance of the task

    Returns
    Type Description
    bool

    True if successfuly added

    TryAddToLast(int, out Task)

    Add a new task to last in current queue

    Declaration
    public static bool TryAddToLast(int id, out Task task)
    Parameters
    Type Name Description
    int id

    Type ID of the task. Use typeof(YourTask).AngeHash() to cache this ID

    Task task

    Instance of the task

    Returns
    Type Description
    bool

    True if successfuly added

    TryAddToLast(int, object, out Task)

    Add a new task to last in current queue with custom data

    Declaration
    public static bool TryAddToLast(int id, object userData, out Task task)
    Parameters
    Type Name Description
    int id

    Type ID of the task. Use typeof(YourTask).AngeHash() to cache this ID

    object userData

    Custom data of this operation. Use Task.UserData to get this data in the task's internal logic.

    Task task

    Instance of the task

    Returns
    Type Description
    bool

    True if successfuly added

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