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    Class SpriteGroup

    A chain of AngeSprites

    Fields

    Animated

    True if this group is animation group

    Declaration
    public bool Animated

    ID

    Unique ID of this group

    Declaration
    public int ID

    LoopStart

    Sprite index this animation start to play after it reach the end. Set to -1 for not loop.

    Declaration
    public int LoopStart

    MAX_COUNT

    Declaration
    public const int MAX_COUNT = 256

    Name

    Unique name of this group

    Declaration
    public string Name

    Random

    True if this group should apply random paiting brush in map editor

    Declaration
    public bool Random

    Sprites

    Instance of sprite it holds

    Declaration
    public List<AngeSprite> Sprites

    WithRule

    True if this group contains sprite with auto tiling rule

    Declaration
    public bool WithRule

    Properties

    Count

    How many sprites does this group have

    Declaration
    public int Count { get; }
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