Class SpriteGroup
A chain of AngeSprites
Fields
Animated
True if this group is animation group
Declaration
public bool Animated
ID
Unique ID of this group
Declaration
public int ID
LoopStart
Sprite index this animation start to play after it reach the end. Set to -1 for not loop.
Declaration
public int LoopStart
MAX_COUNT
Declaration
public const int MAX_COUNT = 256
Name
Unique name of this group
Declaration
public string Name
Random
True if this group should apply random paiting brush in map editor
Declaration
public bool Random
Sprites
Instance of sprite it holds
Declaration
public List<AngeSprite> Sprites
WithRule
True if this group contains sprite with auto tiling rule
Declaration
public bool WithRule
Properties
Count
How many sprites does this group have
Declaration
public int Count { get; }