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    Class PhysicsMask

    A group of physics layera

    Fields

    ALL

    Declaration
    public const int ALL = 31

    CHARACTER

    Declaration
    public const int CHARACTER = 8

    DAMAGE

    Colliders inside damage layer will deal damage when overlape with IDamageReceiver

    Declaration
    public const int DAMAGE = 16

    DYNAMIC

    ENVIRONMENT | ITEM | CHARACTER

    Declaration
    public const int DYNAMIC = 14

    ENTITY

    ENVIRONMENT | CHARACTER

    Declaration
    public const int ENTITY = 10

    ENVIRONMENT

    Declaration
    public const int ENVIRONMENT = 2

    ITEM

    Declaration
    public const int ITEM = 4

    LEVEL

    Declaration
    public const int LEVEL = 1

    MAP

    LEVEL | ENVIRONMENT

    Declaration
    public const int MAP = 3

    NONE

    Declaration
    public const int NONE = 0

    SOLID

    LEVEL | ENVIRONMENT | CHARACTER

    Declaration
    public const int SOLID = 11
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