Class PhysicsMask
A group of physics layera
Fields
ALL
Declaration
public const int ALL = 31
CHARACTER
Declaration
public const int CHARACTER = 8
DAMAGE
Colliders inside damage layer will deal damage when overlape with IDamageReceiver
Declaration
public const int DAMAGE = 16
DYNAMIC
ENVIRONMENT | ITEM | CHARACTER
Declaration
public const int DYNAMIC = 14
ENTITY
ENVIRONMENT | CHARACTER
Declaration
public const int ENTITY = 10
ENVIRONMENT
Declaration
public const int ENVIRONMENT = 2
ITEM
Declaration
public const int ITEM = 4
LEVEL
Declaration
public const int LEVEL = 1
MAP
LEVEL | ENVIRONMENT
Declaration
public const int MAP = 3
NONE
Declaration
public const int NONE = 0
SOLID
LEVEL | ENVIRONMENT | CHARACTER
Declaration
public const int SOLID = 11