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    Class Particle

    Entity that represent a animated decoration

    Implements
    IMapItem

    Properties

    AutoArtworkID

    Artwork sprite ID if this particle is using the built-in logic for rendering

    Declaration
    public virtual int AutoArtworkID { get; }

    Duration

    How long of this particle exists in stage in frames

    Declaration
    public abstract int Duration { get; }

    LocalFrame

    Animation frame start from 0

    Declaration
    public int LocalFrame { get; }

    Loop

    True if this particle animation loops

    Declaration
    public abstract bool Loop { get; }

    RenderingLayer

    Which layer should this particle rendering into

    Declaration
    public virtual int RenderingLayer { get; }

    RenderingZ

    Z value the sort rendering cells

    Declaration
    public virtual int RenderingZ { get; }

    Rotation

    Angle of this particle

    Declaration
    public int Rotation { get; set; }

    Scale

    Size scale this particle should apply (0 means 0%, 1000 means 100%)

    Declaration
    public int Scale { get; set; }

    Tint

    Color tint for this particle

    Declaration
    public Color32 Tint { get; set; }

    UserData

    Custom data this particle holds

    Declaration
    public object UserData { get; set; }

    Methods

    BeforeUpdate()

    [2/4] This function is called every frame when entity is in stage. Prioritize using this function to update physics logic.

    Declaration
    public override sealed void BeforeUpdate()
    Overrides
    Entity.BeforeUpdate()

    LateUpdate()

    [4/4] This function is called every frame when entity is in stage. Prioritize using this function to render the entity.

    Declaration
    public override void LateUpdate()
    Overrides
    Entity.LateUpdate()

    OnActivated()

    This function is called when entity enter the stage

    Declaration
    public override void OnActivated()
    Overrides
    Entity.OnActivated()
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