AngeliA
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    Struct LayerScope

    Scope that make rendering cells inside use given render layer

    Implements
    IDisposable
    Examples
    using AngeliA;
    
    namespace AngeliaGame;
    
    public class Example {
    
    	[OnGameUpdate]
    	internal static void OnGameUpdate () {
    
    		using (new LayerScope(RenderLayer.ADD)) {
    
    			// Rendering cells inside will be draw into additive layer
    
    		}
    
    	}
    
    }

    Constructors

    LayerScope(int)

    Scope that make rendering cells inside use given render layer

    Declaration
    public LayerScope(int layer)
    Parameters
    Type Name Description
    int layer

    Use RenderLayer.XXX to get this index

    Methods

    Dispose()

    Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.

    Declaration
    public void Dispose()
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