Struct LayerScope
Scope that make rendering cells inside use given render layer
Implements
Examples
using AngeliA;
namespace AngeliaGame;
public class Example {
[OnGameUpdate]
internal static void OnGameUpdate () {
using (new LayerScope(RenderLayer.ADD)) {
// Rendering cells inside will be draw into additive layer
}
}
}
Constructors
LayerScope(int)
Scope that make rendering cells inside use given render layer
Declaration
public LayerScope(int layer)
Parameters
Type | Name | Description |
---|---|---|
int | layer | Use RenderLayer.XXX to get this index |
Methods
Dispose()
Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
Declaration
public void Dispose()