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    Interface IFire

    Interface that makes the entity behave like fire

    Methods

    Putout(bool)

    Putout this fire

    Declaration
    void Putout(bool manually)
    Parameters
    Type Name Description
    bool manually

    True if the fire got putout by something else

    PutoutFire(IRect)

    Putout fire in given range

    Declaration
    public static void PutoutFire(IRect rect)
    Parameters
    Type Name Description
    IRect rect

    Range in global space

    Setup(ICombustible)

    Set fire onto a target

    Declaration
    void Setup(ICombustible com)

    SpreadFire(int, IRect, Entity)

    Set fire at given range

    Declaration
    public static void SpreadFire(int fireID, IRect rect, Entity ignore = null)
    Parameters
    Type Name Description
    int fireID

    Which type of fire will be spawn

    IRect rect

    Target range in global space

    Entity ignore

    Do not set this entity on fire

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