AngeliA
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    Struct GlitchScope

    Scope that make element inside looks glitched

    Implements
    IDisposable
    Examples
    using AngeliA;
    
    namespace AngeliaGame;
    
    public class Example {
    
    	[OnGameUpdate]
    	internal static void OnGameUpdate () {
    
    		using (new GlitchScope()) {
    
    			// Rendering cells inside will looks glitched
    
    		}
    
    	}
    
    }

    Constructors

    GlitchScope(int, int, int)

    Scope that make element inside looks glitched

    Declaration
    public GlitchScope(int speedAmount = 1000, int shiftAmount = 1000, int scaleAmount = 1000)

    Methods

    Dispose()

    Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.

    Declaration
    public void Dispose()
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