AngeliA
Search Results for

    Show / Hide Table of Contents

    Struct GUILabelWidthScope

    Scope that set internal label width of GUI elements inside

    Implements
    IDisposable
    Examples
    using AngeliA;
    
    namespace AngeliaGame;
    
    public class Example {
    
    	[OnGameUpdate]
    	internal static void OnGameUpdate () {
    
    		using (new GUILabelWidthScope(128)) {
    
    			// GUI elements inside will have internal label with 128 in width
    
    		}
    
    	}
    
    }

    Constructors

    GUILabelWidthScope(int)

    Scope that set internal label width of GUI elements inside

    Declaration
    public GUILabelWidthScope(int width)

    Methods

    Dispose()

    Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.

    Declaration
    public void Dispose()
    Back to top ๐Ÿ„๐Ÿฆโ€โฌ›๐Ÿงฆ๐Ÿˆ๐ŸŽƒ๐Ÿ’“๐ŸŒนโ˜•๐Ÿดโ€โ˜ ๏ธ๐Ÿค