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    Class GUI

    GUI for Game-User-Interface. Handles UI related rendering and interaction logic

    Properties

    BodyColor

    Color tint of the current invoke GUI element's body

    Declaration
    public static Color32 BodyColor { get; set; }

    Color

    Total color tint of the current invoke GUI element

    Declaration
    public static Color32 Color { get; set; }

    ContentColor

    Color tint of the current invoke GUI element's content part

    Declaration
    public static Color32 ContentColor { get; set; }

    ContentVersion

    Internal changing version of the GUI content

    Declaration
    public static int ContentVersion { get; }

    Enable

    True if the current invoke GUI element should be interactable with user

    Declaration
    public static bool Enable { get; set; }

    FieldHeight

    Unified height of a standard field-like element should have

    Declaration
    public static int FieldHeight { get; }

    FieldPadding

    Unified gap of a standard element should have

    Declaration
    public static int FieldPadding { get; }

    Interactable

    False if the current invoke GUI element should be not interactable with user but still looks interactable

    Declaration
    public static bool Interactable { get; set; }

    IsTyping

    True if the user is typing in text field at current frame

    Declaration
    public static bool IsTyping { get; }

    LabelWidth

    Unified width of the label part of the current invoke GUI element

    Declaration
    public static int LabelWidth { get; set; }

    ScrollbarSize

    Unified size of a standard scrollbar element should have

    Declaration
    public static int ScrollbarSize { get; }

    Skin

    Built-in skin of the system

    Declaration
    public static GUISkin Skin { get; set; }

    ToolbarSize

    Unified size of a standard toolbar element should have

    Declaration
    public static int ToolbarSize { get; }

    TypingTextFieldID

    Control ID of the current typing input field

    Declaration
    public static int TypingTextFieldID { get; }

    Methods

    BackgroundLabel(IRect, char[], Color32, out IRect, int, GUIStyle)

    Label with a color block as background

    Declaration
    public static void BackgroundLabel(IRect rect, char[] chars, Color32 backgroundColor, out IRect bounds, int backgroundPadding = 0, GUIStyle style = null)
    Parameters
    Type Name Description
    IRect rect

    Rect position in global space

    Color32 backgroundColor

    Color of the background block

    IRect bounds

    Rendering boundary of the text content in global space

    int backgroundPadding

    Border size of the background block in unified size

    BackgroundLabel(IRect, char[], Color32, int, GUIStyle)

    Label with a color block as background

    Declaration
    public static void BackgroundLabel(IRect rect, char[] chars, Color32 backgroundColor, int backgroundPadding = 0, GUIStyle style = null)
    Parameters
    Type Name Description
    IRect rect

    Rect position in global space

    Color32 backgroundColor

    Color of the background block

    int backgroundPadding

    Border size of the background block in unified size

    BackgroundLabel(IRect, string, Color32, out IRect, int, bool, GUIStyle)

    Label with a color block as background

    Declaration
    public static void BackgroundLabel(IRect rect, string text, Color32 backgroundColor, out IRect bounds, int backgroundPadding = 0, bool forceInside = false, GUIStyle style = null)
    Parameters
    Type Name Description
    IRect rect

    Rect position in global space

    string text

    Text content

    Color32 backgroundColor

    Color of the background block

    IRect bounds

    Rendering boundary of the text content in global space

    int backgroundPadding

    Border size of the background block in unified size

    bool forceInside

    True if the text content clamp inside the background block

    BackgroundLabel(IRect, string, Color32, int, bool, GUIStyle)

    Label with a color block as background

    Declaration
    public static void BackgroundLabel(IRect rect, string text, Color32 backgroundColor, int backgroundPadding = 0, bool forceInside = false, GUIStyle style = null)
    Parameters
    Type Name Description
    IRect rect

    Rect position in global space

    string text

    Text content

    Color32 backgroundColor

    Color of the background block

    int backgroundPadding

    Border size of the background block in unified size

    bool forceInside

    True if the text content clamp inside the background block

    BeginChangeCheck()

    Start the change check. Use GUI.EndChangeCheck to get the result

    Declaration
    public static void BeginChangeCheck()

    BlankButton(IRect, out GUIState)

    GUI element that behave like a button

    Declaration
    public static bool BlankButton(IRect rect, out GUIState state)
    Parameters
    Type Name Description
    IRect rect

    Rect position in global space

    Returns
    Type Description
    bool

    True if the button is pressed at current frame

    BlankSlider(int, IRect, int, int, int, out GUIState, bool, int)

    Draw a slider that user can drag with mouse to change a intager value

    Declaration
    public static int BlankSlider(int controlID, IRect rect, int value, int min, int max, out GUIState state, bool vertical = false, int step = 0)
    Parameters
    Type Name Description
    int controlID

    ID to identify the interaction of this element

    IRect rect

    Rect position in global space

    int min

    Minimal limitation for the value

    int max

    Maximal limitation for the value

    bool vertical

    True if this slider slide verticaly

    int step

    Smooth step of the sliding. 0 means no step.

    Returns
    Type Description
    int

    New value after slide

    BlankToggle(IRect, bool, out GUIState)

    Draw a GUI element with a check box and check mark

    Declaration
    public static bool BlankToggle(IRect rect, bool isOn, out GUIState state)
    Parameters
    Type Name Description
    IRect rect

    Rect position in global space

    bool isOn

    True if the toggle is checked

    Returns
    Type Description
    bool

    True if the toggle is checked

    Button(IRect, int, out GUIState, GUIStyle)

    GUI element that behave like a button

    Declaration
    public static bool Button(IRect rect, int icon, out GUIState state, GUIStyle style = null)
    Parameters
    Type Name Description
    IRect rect

    Rect position in global space

    int icon

    Artwork sprite ID for the icon inside this button

    Returns
    Type Description
    bool

    True if the button is pressed at current frame

    Button(IRect, int, GUIStyle)

    GUI element that behave like a button

    Declaration
    public static bool Button(IRect rect, int icon, GUIStyle style = null)
    Parameters
    Type Name Description
    IRect rect

    Rect position in global space

    int icon

    Artwork sprite ID for the icon inside this button

    Returns
    Type Description
    bool

    True if the button is pressed at current frame

    Button(IRect, string, out GUIState, GUIStyle, int)

    GUI element that behave like a button

    Declaration
    public static bool Button(IRect rect, string label, out GUIState state, GUIStyle style = null, int charSize = -2)
    Parameters
    Type Name Description
    IRect rect

    Rect position in global space

    string label

    Text content inside this button

    int charSize

    Character size of the label in unified space

    Returns
    Type Description
    bool

    True if the button is pressed at current frame

    Button(IRect, string, GUIStyle, int)

    GUI element that behave like a button

    Declaration
    public static bool Button(IRect rect, string label, GUIStyle style = null, int charSize = -2)
    Parameters
    Type Name Description
    IRect rect

    Rect position in global space

    string label

    Text content inside this button

    int charSize

    Character size of the label in unified space

    Returns
    Type Description
    bool

    True if the button is pressed at current frame

    CancelTyping()

    Stop typing on any input field

    Declaration
    public static void CancelTyping()

    DarkButton(IRect, int)

    GUI element that behave like a button

    Declaration
    public static bool DarkButton(IRect rect, int icon)
    Parameters
    Type Name Description
    IRect rect

    Rect position in global space

    int icon

    Artwork sprite ID for the icon inside this button

    Returns
    Type Description
    bool

    True if the button is pressed at current frame

    DarkButton(IRect, string, int)

    GUI element that behave like a button

    Declaration
    public static bool DarkButton(IRect rect, string label, int charSize = -2)
    Parameters
    Type Name Description
    IRect rect

    Rect position in global space

    string label

    Text content inside this button

    int charSize

    Character size of the label in unified space

    Returns
    Type Description
    bool

    True if the button is pressed at current frame

    DrawAxis(Int2, Int2, Int2, int, int, int, int, Color32, Color32, int, GUIStyle, IRect)

    Declaration
    public static void DrawAxis(Int2 position, Int2 length, Int2 stepCount, int stepNumberGap, int thickness, int stepThickness, int z, Color32 colorX, Color32 colorY, int labelHeight = 0, GUIStyle labelStyle = null, IRect clampRect = default)

    DrawSlice(AngeSprite, IRect)

    Draw the artwork sprite with 9-slice logic. Border size will be unified.

    Declaration
    public static Cell[] DrawSlice(AngeSprite sprite, IRect rect)
    Parameters
    Type Name Description
    AngeSprite sprite

    Artwork sprite

    IRect rect

    Rect position in global space

    Returns
    Type Description
    Cell[]

    Rendering cells of this element

    DrawSlice(int, IRect)

    Draw the artwork sprite with 9-slice logic. Border size will be unified.

    Declaration
    public static Cell[] DrawSlice(int spriteID, IRect rect)
    Parameters
    Type Name Description
    int spriteID

    ID of the artwork sprite

    IRect rect

    Rect position in global space

    Returns
    Type Description
    Cell[]

    Rendering cells of this element

    DrawStyleBody(IRect, GUIStyle, GUIState)

    Draw the given style as body of a GUI element

    Declaration
    public static void DrawStyleBody(IRect rect, GUIStyle style, GUIState state)
    Parameters
    Type Name Description
    IRect rect

    Rect position in global space

    DrawStyleBody(IRect, GUIStyle, GUIState, Color32)

    Draw the given style as body of a GUI element

    Declaration
    public static void DrawStyleBody(IRect rect, GUIStyle style, GUIState state, Color32 tint)
    Parameters
    Type Name Description
    IRect rect

    Rect position in global space

    Color32 tint

    Color tint that apply on this element

    DrawStyleContent(IRect, int, GUIStyle, GUIState, bool, bool)

    Draw the given style as content of a GUI element

    Declaration
    public static void DrawStyleContent(IRect rect, int sprite, GUIStyle style, GUIState state, bool ignoreSlice = false, bool fit = false)
    Parameters
    Type Name Description
    IRect rect

    Rect position in global space

    int sprite

    Artwork sprite

    bool ignoreSlice

    True if not apply 9-slice logic

    bool fit

    True if keep the aspect ratio of the sprite

    EndChangeCheck()

    True if any GUI element changed it's value during the change check

    Declaration
    public static bool EndChangeCheck()

    FilledSlider(int, IRect, int, int, int, bool, int)

    Draw a slider that user can drag with mouse to change a intager value

    Declaration
    public static int FilledSlider(int controlID, IRect rect, int value, int min, int max, bool vertical = false, int step = 0)
    Parameters
    Type Name Description
    int controlID

    ID to identify the interaction of this element

    IRect rect

    Rect position in global space

    int min

    Minimal limitation for the value

    int max

    Maximal limitation for the value

    bool vertical

    True if this slider slide verticaly

    int step

    Smooth step of the sliding. 0 means no step.

    Returns
    Type Description
    int

    New value after slide

    FrameBasedIntLabel(IRect, FrameBasedInt, Color32, Color32, GUIStyle)

    Label for draw FrameBasedInt as a buff

    Declaration
    public static void FrameBasedIntLabel(IRect rect, FrameBasedInt number, Color32 greaterColor, Color32 lessColor, GUIStyle style = null)
    Parameters
    Type Name Description
    IRect rect

    Rect position in global space

    FrameBasedInt number

    Intager content

    Color32 greaterColor

    Text color for the extra part when final value is greater

    Color32 lessColor

    Text color for the extra part when final value is less

    FrameBasedIntLabel(IRect, FrameBasedInt, Color32, Color32, out IRect, GUIStyle)

    Label for draw FrameBasedInt as a buff

    Declaration
    public static void FrameBasedIntLabel(IRect rect, FrameBasedInt number, Color32 greaterColor, Color32 lessColor, out IRect bounds, GUIStyle style = null)
    Parameters
    Type Name Description
    IRect rect

    Rect position in global space

    FrameBasedInt number

    Intager content

    Color32 greaterColor

    Text color for the extra part when final value is greater

    Color32 lessColor

    Text color for the extra part when final value is less

    IRect bounds

    Rendering boundary of the text content in global space

    GetContentRect(IRect, GUIStyle, GUIState)

    Get rect position in global space for content inside a GUI element

    Declaration
    public static IRect GetContentRect(IRect rect, GUIStyle style, GUIState state)

    HandleSlider(int, IRect, int, int, int, bool, int)

    Draw a slider that user can drag with mouse to change a intager value

    Declaration
    public static int HandleSlider(int controlID, IRect rect, int value, int min, int max, bool vertical = false, int step = 0)
    Parameters
    Type Name Description
    int controlID

    ID to identify the interaction of this element

    IRect rect

    Rect position in global space

    int min

    Minimal limitation for the value

    int max

    Maximal limitation for the value

    bool vertical

    True if this slider slide verticaly

    int step

    Smooth step of the sliding. 0 means no step.

    Returns
    Type Description
    int

    New value after slide

    HighlightCursor(int, IRect)

    Draw an animated cursor

    Declaration
    public static void HighlightCursor(int spriteID, IRect rect)
    Parameters
    Type Name Description
    int spriteID

    Artwork sprite ID

    IRect rect

    Rect position in global space

    HighlightCursor(int, IRect, Color32)

    Draw an animated cursor

    Declaration
    public static void HighlightCursor(int spriteID, IRect rect, Color32 color)
    Parameters
    Type Name Description
    int spriteID

    Artwork sprite ID

    IRect rect

    Rect position in global space

    Color32 color

    Color tint for this element only

    HorizontalColorField(ColorF, IRect, bool, bool, bool, bool, ColorF?)

    Draw a GUI element to edit color value

    Declaration
    public static ColorF HorizontalColorField(ColorF color, IRect rect, bool hsv = true, bool alpha = false, bool stepped = true, bool folded = false, ColorF? defaultColor = null)
    Parameters
    Type Name Description
    ColorF color

    The color value

    IRect rect

    Rect position in global space

    bool hsv

    True if the field use HSV instead of RGB

    bool alpha

    True if the field include alpha value

    bool stepped

    True if the field use smooth step when dragging

    bool folded

    True if the field is folded

    ColorF? defaultColor

    Default value will set to the color value when user press the reset button. Set to null when you don't want the reset button.

    Returns
    Type Description
    ColorF

    New color after edit

    HorizontalColorField(ColorF, IRect, string, GUIStyle, bool, bool, bool, bool, ColorF?)

    Draw a GUI element to edit color value

    Declaration
    public static ColorF HorizontalColorField(ColorF color, IRect rect, string label, GUIStyle labelStyle = null, bool hsv = true, bool alpha = false, bool stepped = true, bool folded = false, ColorF? defaultColor = null)
    Parameters
    Type Name Description
    ColorF color

    The color value

    IRect rect

    Rect position in global space

    string label

    Text content display on left of the field

    GUIStyle labelStyle

    GUI style for the label

    bool hsv

    True if the field use HSV instead of RGB

    bool alpha

    True if the field include alpha value

    bool stepped

    True if the field use smooth step when dragging

    bool folded

    True if the field is folded

    ColorF? defaultColor

    Default value will set to the color value when user press the reset button. Set to null when you don't want the reset button.

    Returns
    Type Description
    ColorF

    New color after edit

    Icon(IRect, int)

    Draw a artwork sprite as an icon

    Declaration
    public static void Icon(IRect rect, int sprite)
    Parameters
    Type Name Description
    IRect rect

    Rect position in global space

    int sprite

    Artwork sprite

    Icon(IRect, int, GUIStyle, GUIState)

    Draw a artwork sprite as an icon

    Declaration
    public static void Icon(IRect rect, int sprite, GUIStyle style, GUIState state)
    Parameters
    Type Name Description
    IRect rect

    Rect position in global space

    int sprite

    Artwork sprite

    IconToggle(IRect, bool, int, GUIStyle, GUIStyle)

    Draw a GUI element with a check box and check mark

    Declaration
    public static bool IconToggle(IRect rect, bool isOn, int icon, GUIStyle markStyle = null, GUIStyle iconStyle = null)
    Parameters
    Type Name Description
    IRect rect

    Rect position in global space

    bool isOn

    True if the toggle is checked

    int icon

    Artwork sprite of the content inside the toggle

    GUIStyle markStyle

    GUI style of the check mark

    GUIStyle iconStyle

    GUI style of the icon content

    Returns
    Type Description
    bool

    True if the toggle is checked

    InputField(int, IRect, string, GUIStyle, Color32?)

    Draw a GUI element to allow the user to edit a text content

    Declaration
    public static string InputField(int controlID, IRect rect, string text, GUIStyle bodyStyle = null, Color32? selectionColor = null)
    Parameters
    Type Name Description
    int controlID

    ID to identify the interaction of this element

    IRect rect

    Rect position in global space

    string text

    Input content

    Color32? selectionColor

    Color of the selection block

    Returns
    Type Description
    string

    Editted text content

    InputField(int, IRect, string, out bool, out bool, GUIStyle, Color32?)

    Draw a GUI element to allow the user to edit a text content

    Declaration
    public static string InputField(int controlID, IRect rect, string text, out bool changed, out bool confirm, GUIStyle bodyStyle = null, Color32? selectionColor = null)
    Parameters
    Type Name Description
    int controlID

    ID to identify the interaction of this element

    IRect rect

    Rect position in global space

    string text

    Input content

    bool changed

    True if the field changed it's content at current frame

    bool confirm

    True if the field stop edit at current frame

    Color32? selectionColor

    Color of the selection block

    Returns
    Type Description
    string

    Editted text content

    IntDial(IRect, int, out bool, string, GUIStyle, GUIStyle, GUIStyle, int, int, int)

    Draw a label display an intager with two buttons to add and remove value

    Declaration
    public static int IntDial(IRect rect, int value, out bool changed, string label = null, GUIStyle labelStyle = null, GUIStyle bodyStyle = null, GUIStyle dialButtonStyle = null, int delta = 1, int min = -2147483648, int max = 2147483647)
    Parameters
    Type Name Description
    IRect rect

    Rect position in global space

    int value

    The intager value

    bool changed

    True if the value is changed in this frame

    string label

    Text content displays on the left

    GUIStyle labelStyle

    GUI style for the text label

    GUIStyle bodyStyle

    GUI style for the int field

    GUIStyle dialButtonStyle

    GUI style for the buttons

    int delta

    How many value does it add/remove when the button get pressed

    int min

    Minimal value for the intager

    int max

    Maximal value for the intager

    Returns
    Type Description
    int

    New value after modified

    IntDial(IRect, int, string, GUIStyle, GUIStyle, GUIStyle, int, int, int)

    Draw a label display an intager with two buttons to add and remove value

    Declaration
    public static int IntDial(IRect rect, int value, string label = null, GUIStyle labelStyle = null, GUIStyle bodyStyle = null, GUIStyle dialButtonStyle = null, int delta = 1, int min = -2147483648, int max = 2147483647)
    Parameters
    Type Name Description
    IRect rect

    Rect position in global space

    int value

    The intager value

    string label

    Text content displays on the left

    GUIStyle labelStyle

    GUI style for the text label

    GUIStyle bodyStyle

    GUI style for the int field

    GUIStyle dialButtonStyle

    GUI style for the buttons

    int delta

    How many value does it add/remove when the button get pressed

    int min

    Minimal value for the intager

    int max

    Maximal value for the intager

    Returns
    Type Description
    int

    New value after modified

    IntLabel(IRect, int, GUIStyle)

    Label for intager content

    Declaration
    public static void IntLabel(IRect rect, int number, GUIStyle style = null)
    Parameters
    Type Name Description
    IRect rect

    Rect position in global space

    int number

    Intager content

    IntLabel(IRect, int, out IRect, GUIStyle)

    Label for intager content

    Declaration
    public static void IntLabel(IRect rect, int number, out IRect bounds, GUIStyle style = null)
    Parameters
    Type Name Description
    IRect rect

    Rect position in global space

    int number

    Intager content

    IRect bounds

    Rendering boundary of the text content in global space

    Label(IRect, char[], GUIStyle, int)

    Draw a text content on screen

    Declaration
    public static void Label(IRect rect, char[] text, GUIStyle style = null, int charSize = -2)
    Parameters
    Type Name Description
    IRect rect

    Rect position in global space

    char[] text

    Text content

    int charSize

    Unified height of the character

    Label(IRect, char[], out IRect, GUIStyle, int)

    Draw a text content on screen

    Declaration
    public static void Label(IRect rect, char[] text, out IRect bounds, GUIStyle style = null, int charSize = -2)
    Parameters
    Type Name Description
    IRect rect

    Rect position in global space

    char[] text

    Text content

    IRect bounds

    Total rendering boundary of the characters in global space

    int charSize

    Unified height of the character

    Label(IRect, string, GUIStyle, int)

    Draw a text content on screen

    Declaration
    public static void Label(IRect rect, string text, GUIStyle style = null, int charSize = -2)
    Parameters
    Type Name Description
    IRect rect

    Rect position in global space

    string text

    Text content

    int charSize

    Unified height of the character

    Label(IRect, string, out IRect, GUIStyle, int)

    Draw a text content on screen

    Declaration
    public static void Label(IRect rect, string text, out IRect bounds, GUIStyle style = null, int charSize = -2)
    Parameters
    Type Name Description
    IRect rect

    Rect position in global space

    string text

    Text content

    IRect bounds

    Total rendering boundary of the characters in global space

    int charSize

    Unified height of the character

    Label(IRect, string, int, bool, out IRect, out int, GUIStyle, int)

    Draw a text content on screen

    Declaration
    public static void Label(IRect rect, string text, int startIndex, bool drawInvisibleChar, out IRect bounds, out int endIndex, GUIStyle style = null, int charSize = -2)
    Parameters
    Type Name Description
    IRect rect

    Rect position in global space

    string text

    Text content

    int startIndex

    Label content start with this index

    bool drawInvisibleChar

    True if invisible characters should make the internal iteration grow

    IRect bounds

    Total rendering boundary of the characters in global space

    int endIndex

    Last rendered character index

    int charSize

    Unified height of the character

    Label(IRect, string, int, int, bool, out IRect, out IRect, out int, GUIStyle, int)

    Draw a text content on screen

    Declaration
    public static void Label(IRect rect, string text, int beamIndex, int startIndex, bool drawInvisibleChar, out IRect bounds, out IRect beamRect, out int endIndex, GUIStyle style = null, int charSize = -2)
    Parameters
    Type Name Description
    IRect rect

    Rect position in global space

    string text

    Text content

    int beamIndex

    Index of the typing beam inside the text content

    int startIndex

    Label content start with this index

    bool drawInvisibleChar

    True if invisible characters should make the internal iteration grow

    IRect bounds

    Total rendering boundary of the characters in global space

    IRect beamRect

    Rendering rect position of the typing beam

    int endIndex

    Last rendered character index

    int charSize

    Unified height of the character

    LinkButton(IRect, string, GUIStyle, bool, int)

    Button that behave like a link

    Declaration
    public static bool LinkButton(IRect rect, string label, GUIStyle labelStyle = null, bool useUnderLine = true, int charSize = -2)
    Parameters
    Type Name Description
    IRect rect

    Rect position in global space

    string label

    Text content

    GUIStyle labelStyle

    GUI style for the label content

    bool useUnderLine

    True if draw a line below the text

    int charSize

    Character size in unified space

    Returns
    Type Description
    bool

    True if the link is pressed at current frame

    LinkButton(IRect, string, out IRect, GUIStyle, bool, int)

    Button that behave like a link

    Declaration
    public static bool LinkButton(IRect rect, string label, out IRect bounds, GUIStyle labelStyle = null, bool useUnderLine = true, int charSize = -2)
    Parameters
    Type Name Description
    IRect rect

    Rect position in global space

    string label

    Text content

    IRect bounds

    Boundary of the rendered content in global space

    GUIStyle labelStyle

    GUI style for the label content

    bool useUnderLine

    True if draw a line below the text

    int charSize

    Character size in unified space

    Returns
    Type Description
    bool

    True if the link is pressed at current frame

    PopupTriangleIcon(IRect, int)

    Draw the triangle icon inside a popup button

    Declaration
    public static void PopupTriangleIcon(IRect rect, int iconSprite = 0)
    Parameters
    Type Name Description
    IRect rect

    Rect position of the whole button in global space

    int iconSprite

    Artwork sprite ID. Leave it 0 to use the built-in sprite

    ReverseUnify(int)

    Convert global size into unified size

    Declaration
    public static int ReverseUnify(int value)

    ReverseUnifyMonitor(int)

    Convert global size into unified size based on monitor size instead of application window height

    Declaration
    public static int ReverseUnifyMonitor(int value)

    ScrollBar(int, IRect, int, int, int, GUIStyle, GUIStyle, bool)

    Draw a bar that slide when user drag the handle inside

    Declaration
    public static int ScrollBar(int controlID, IRect contentRect, int position, int totalSize, int pageSize, GUIStyle handleStyle = null, GUIStyle bgStyle = null, bool vertical = true)
    Parameters
    Type Name Description
    int controlID

    ID to identify the interaction of this element

    IRect contentRect

    Rect position of the content panel in global space

    int position

    Scrolling offset position in global space

    int totalSize

    Size of all content in global space

    int pageSize

    Size of the displaying content in global space

    GUIStyle handleStyle

    GUI style for the handle

    GUIStyle bgStyle

    GUI style for the background

    bool vertical

    True if it scrolls in vertical direction

    Returns
    Type Description
    int

    New position value

    ScrollLabel(string, IRect, int, GUIStyle)

    Label that scroll the content inside verticaly

    Declaration
    public static int ScrollLabel(string text, IRect rect, int scrollPosition, GUIStyle style)
    Parameters
    Type Name Description
    string text

    Text content

    IRect rect

    Rect position in global space

    int scrollPosition

    Offset Y position in global space

    Returns
    Type Description
    int

    The new scrolling position

    SetChange()

    Mark the GUI system as changed

    Declaration
    public static void SetChange()

    ShadowLabel(IRect, char[], int, GUIStyle)

    Label with shadow below

    Declaration
    public static void ShadowLabel(IRect rect, char[] chars, int shadowDistance = 3, GUIStyle style = null)
    Parameters
    Type Name Description
    IRect rect

    Rect position in global space

    int shadowDistance

    Offset Y of the shadow in unified space

    ShadowLabel(IRect, string, int, GUIStyle)

    Label with shadow below

    Declaration
    public static void ShadowLabel(IRect rect, string text, int shadowDistance = 3, GUIStyle style = null)
    Parameters
    Type Name Description
    IRect rect

    Rect position in global space

    string text

    Text content

    int shadowDistance

    Offset Y of the shadow in unified space

    Slider(int, IRect, int, int, int, GUIStyle, GUIStyle, GUIStyle, bool, int)

    Draw a slider that user can drag with mouse to change a intager value

    Declaration
    public static int Slider(int controlID, IRect rect, int value, int min, int max, GUIStyle bodyStyle, GUIStyle handleStyle, GUIStyle fillStyle, bool vertical = false, int step = 0)
    Parameters
    Type Name Description
    int controlID

    ID to identify the interaction of this element

    IRect rect

    Rect position in global space

    int min

    Minimal limitation for the value

    int max

    Maximal limitation for the value

    bool vertical

    True if this slider slide verticaly

    int step

    Smooth step of the sliding. 0 means no step.

    Returns
    Type Description
    int

    New value after slide

    SmallInputField(int, IRect, string, out bool, out bool, Color32?)

    Draw a GUI element to allow the user to edit a text content

    Declaration
    public static string SmallInputField(int controlID, IRect rect, string text, out bool changed, out bool confirm, Color32? selectionColor = null)
    Parameters
    Type Name Description
    int controlID

    ID to identify the interaction of this element

    IRect rect

    Rect position in global space

    string text

    Input content

    bool changed

    True if the field changed it's content at current frame

    bool confirm

    True if the field stop edit at current frame

    Color32? selectionColor

    Color of the selection block

    Returns
    Type Description
    string

    Editted text content

    SmallInputField(int, IRect, string, Color32?)

    Draw a GUI element to allow the user to edit a text content

    Declaration
    public static string SmallInputField(int controlID, IRect rect, string text, Color32? selectionColor = null)
    Parameters
    Type Name Description
    int controlID

    ID to identify the interaction of this element

    IRect rect

    Rect position in global space

    string text

    Input content

    Color32? selectionColor

    Color of the selection block

    Returns
    Type Description
    string

    Editted text content

    SmallIntDial(IRect, int, out bool, string, int, int, int)

    Draw a label display an intager with two buttons to add and remove value

    Declaration
    public static int SmallIntDial(IRect rect, int value, out bool changed, string label = null, int delta = 1, int min = -2147483648, int max = 2147483647)
    Parameters
    Type Name Description
    IRect rect

    Rect position in global space

    int value

    The intager value

    bool changed

    True if the value is changed in this frame

    string label

    Text content displays on the left

    int delta

    How many value does it add/remove when the button get pressed

    int min

    Minimal value for the intager

    int max

    Maximal value for the intager

    Returns
    Type Description
    int

    New value after modified

    SmallIntDial(IRect, int, string, int, int, int)

    Draw a label display an intager with two buttons to add and remove value

    Declaration
    public static int SmallIntDial(IRect rect, int value, string label = null, int delta = 1, int min = -2147483648, int max = 2147483647)
    Parameters
    Type Name Description
    IRect rect

    Rect position in global space

    int value

    The intager value

    string label

    Text content displays on the left

    int delta

    How many value does it add/remove when the button get pressed

    int min

    Minimal value for the intager

    int max

    Maximal value for the intager

    Returns
    Type Description
    int

    New value after modified

    SmallLabel(IRect, char[])

    Draw a text content on screen

    Declaration
    public static void SmallLabel(IRect rect, char[] text)
    Parameters
    Type Name Description
    IRect rect

    Rect position in global space

    char[] text

    Text content

    SmallLabel(IRect, char[], out IRect)

    Draw a text content on screen

    Declaration
    public static void SmallLabel(IRect rect, char[] text, out IRect bounds)
    Parameters
    Type Name Description
    IRect rect

    Rect position in global space

    char[] text

    Text content

    IRect bounds

    Total rendering boundary of the characters in global space

    SmallLabel(IRect, string)

    Draw a text content on screen

    Declaration
    public static void SmallLabel(IRect rect, string text)
    Parameters
    Type Name Description
    IRect rect

    Rect position in global space

    string text

    Text content

    SmallLabel(IRect, string, out IRect)

    Draw a text content on screen

    Declaration
    public static void SmallLabel(IRect rect, string text, out IRect bounds)
    Parameters
    Type Name Description
    IRect rect

    Rect position in global space

    string text

    Text content

    IRect bounds

    Total rendering boundary of the characters in global space

    SmallLabel(IRect, string, int, bool, out IRect, out int)

    Draw a text content on screen

    Declaration
    public static void SmallLabel(IRect rect, string text, int startIndex, bool drawInvisibleChar, out IRect bounds, out int endIndex)
    Parameters
    Type Name Description
    IRect rect

    Rect position in global space

    string text

    Text content

    int startIndex

    Label content start with this index

    bool drawInvisibleChar

    True if invisible characters should make the internal iteration grow

    IRect bounds

    Total rendering boundary of the characters in global space

    int endIndex

    Last rendered character index

    SmallLabel(IRect, string, int, int, bool, out IRect, out IRect, out int)

    Draw a text content on screen

    Declaration
    public static void SmallLabel(IRect rect, string text, int beamIndex, int startIndex, bool drawInvisibleChar, out IRect bounds, out IRect beamRect, out int endIndex)
    Parameters
    Type Name Description
    IRect rect

    Rect position in global space

    string text

    Text content

    int beamIndex

    Index of the typing beam inside the text content

    int startIndex

    Label content start with this index

    bool drawInvisibleChar

    True if invisible characters should make the internal iteration grow

    IRect bounds

    Total rendering boundary of the characters in global space

    IRect beamRect

    Rendering rect position of the typing beam

    int endIndex

    Last rendered character index

    SmallLinkButton(IRect, string, out IRect, bool, int)

    Button that behave like a link

    Declaration
    public static bool SmallLinkButton(IRect rect, string label, out IRect bounds, bool useUnderLine = true, int charSize = -2)
    Parameters
    Type Name Description
    IRect rect

    Rect position in global space

    string label

    Text content

    IRect bounds

    Boundary of the rendered content in global space

    bool useUnderLine

    True if draw a line below the text

    int charSize

    Character size in unified space

    Returns
    Type Description
    bool

    True if the link is pressed at current frame

    SmallLinkButton(IRect, string, bool, int)

    Button that behave like a link

    Declaration
    public static bool SmallLinkButton(IRect rect, string label, bool useUnderLine = true, int charSize = -2)
    Parameters
    Type Name Description
    IRect rect

    Rect position in global space

    string label

    Text content

    bool useUnderLine

    True if draw a line below the text

    int charSize

    Character size in unified space

    Returns
    Type Description
    bool

    True if the link is pressed at current frame

    StartTyping(int)

    Procedurelly start typing with an input field

    Declaration
    public static void StartTyping(int controlID)
    Parameters
    Type Name Description
    int controlID

    Control ID of the target input field

    Toggle(IRect, bool, GUIStyle, GUIStyle)

    Draw a GUI element with a check box and check mark

    Declaration
    public static bool Toggle(IRect rect, bool isOn, GUIStyle bodyStyle = null, GUIStyle markStyle = null)
    Parameters
    Type Name Description
    IRect rect

    Rect position in global space

    bool isOn

    True if the toggle is checked

    GUIStyle bodyStyle

    GUI style of the toggle box

    GUIStyle markStyle

    GUI style of the check mark

    Returns
    Type Description
    bool

    True if the toggle is checked

    Toggle(IRect, bool, string, GUIStyle, GUIStyle, GUIStyle)

    Draw a GUI element with a check box and check mark

    Declaration
    public static bool Toggle(IRect rect, bool isOn, string label, GUIStyle bodyStyle = null, GUIStyle markStyle = null, GUIStyle labelStyle = null)
    Parameters
    Type Name Description
    IRect rect

    Rect position in global space

    bool isOn

    True if the toggle is checked

    string label

    Text content inside the toggle

    GUIStyle bodyStyle

    GUI style of the toggle box

    GUIStyle markStyle

    GUI style of the check mark

    GUIStyle labelStyle

    GUI style of the text label

    Returns
    Type Description
    bool

    True if the toggle is checked

    ToggleButton(IRect, bool, int, GUIStyle)

    Draw a GUI element with a check box and check mark

    Declaration
    public static bool ToggleButton(IRect rect, bool isOn, int icon, GUIStyle style = null)
    Parameters
    Type Name Description
    IRect rect

    Rect position in global space

    bool isOn

    True if the toggle is checked

    int icon

    Artwork sprite of the content inside the toggle

    Returns
    Type Description
    bool

    True if the toggle is checked

    ToggleButton(IRect, bool, string, GUIStyle)

    Draw a GUI element with a check box and check mark

    Declaration
    public static bool ToggleButton(IRect rect, bool isOn, string label, GUIStyle bodyStyle = null)
    Parameters
    Type Name Description
    IRect rect

    Rect position in global space

    bool isOn

    True if the toggle is checked

    string label

    Text content inside the toggle

    GUIStyle bodyStyle

    GUI style of the toggle box

    Returns
    Type Description
    bool

    True if the toggle is checked

    ToggleFold(IRect, ref bool, int, string, int, int)

    Draw a GUI element with a check box and check mark

    Declaration
    public static bool ToggleFold(IRect rect, ref bool folding, int icon, string label, int paddingLeft = 0, int paddingRight = 0)
    Parameters
    Type Name Description
    IRect rect

    Rect position in global space

    bool folding

    True if the panel if folded

    int icon

    Artwork sprite of the content inside the toggle

    string label

    Text content inside the toggle

    Returns
    Type Description
    bool

    True if the toggle is checked

    ToggleLeft(IRect, bool, string, GUIStyle, GUIStyle, GUIStyle)

    Draw a GUI element with a check box and check mark

    Declaration
    public static bool ToggleLeft(IRect rect, bool isOn, string label, GUIStyle bodyStyle = null, GUIStyle labelStyle = null, GUIStyle markStyle = null)
    Parameters
    Type Name Description
    IRect rect

    Rect position in global space

    bool isOn

    True if the toggle is checked

    string label

    Text content inside the toggle

    GUIStyle bodyStyle

    GUI style of the toggle box

    GUIStyle labelStyle

    GUI style of the text label

    GUIStyle markStyle

    GUI style of the check mark

    Returns
    Type Description
    bool

    True if the toggle is checked

    Unify(int)

    Convert unified size into global size

    Declaration
    public static int Unify(int value)

    UnifyBorder(Int4)

    Convert unified size into global size

    Declaration
    public static Int4 UnifyBorder(Int4 border)

    UnifyMonitor(int)

    Convert unified size into global size based on monitor size instead of application window height

    Declaration
    public static int UnifyMonitor(int value)

    VerticalColorField(ColorF, IRect, bool, bool, bool, bool, ColorF?)

    Draw a GUI element to edit color value

    Declaration
    public static ColorF VerticalColorField(ColorF color, IRect rect, bool hsv = true, bool alpha = false, bool stepped = true, bool folded = false, ColorF? defaultColor = null)
    Parameters
    Type Name Description
    ColorF color

    The color value

    IRect rect

    Rect position in global space

    bool hsv

    True if the field use HSV instead of RGB

    bool alpha

    True if the field include alpha value

    bool stepped

    True if the field use smooth step when dragging

    bool folded

    True if the field is folded

    ColorF? defaultColor

    Default value will set to the color value when user press the reset button. Set to null when you don't want the reset button.

    Returns
    Type Description
    ColorF

    New color after edit

    VerticalColorField(ColorF, IRect, string, GUIStyle, bool, bool, bool, bool, ColorF?)

    Draw a GUI element to edit color value

    Declaration
    public static ColorF VerticalColorField(ColorF color, IRect rect, string label, GUIStyle labelStyle = null, bool hsv = true, bool alpha = false, bool stepped = true, bool folded = false, ColorF? defaultColor = null)
    Parameters
    Type Name Description
    ColorF color

    The color value

    IRect rect

    Rect position in global space

    string label

    Text content display on left of the field

    GUIStyle labelStyle

    GUI style for the label

    bool hsv

    True if the field use HSV instead of RGB

    bool alpha

    True if the field include alpha value

    bool stepped

    True if the field use smooth step when dragging

    bool folded

    True if the field is folded

    ColorF? defaultColor

    Default value will set to the color value when user press the reset button. Set to null when you don't want the reset button.

    Returns
    Type Description
    ColorF

    New color after edit

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