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    Struct EntityLayer

    Layer for entity spawning

    Fields

    BULLET

    Declaration
    public const int BULLET = 5

    CHARACTER

    Declaration
    public const int CHARACTER = 2

    COUNT

    Declaration
    public const int COUNT = 8

    DECORATE

    Particles, Effects etc...

    Declaration
    public const int DECORATE = 7

    ENVIRONMENT

    Declaration
    public const int ENVIRONMENT = 3

    GAME

    Default option

    Declaration
    public const int GAME = 1

    ITEM

    Declaration
    public const int ITEM = 6

    LAYER_NAMES

    Declaration
    public static readonly string[] LAYER_NAMES

    UI

    Declaration
    public const int UI = 0

    WATER

    Declaration
    public const int WATER = 4
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