Struct EntityLayer
Layer for entity spawning
Fields
BULLET
Declaration
public const int BULLET = 5
CHARACTER
Declaration
public const int CHARACTER = 2
COUNT
Declaration
public const int COUNT = 8
DECORATE
Particles, Effects etc...
Declaration
public const int DECORATE = 7
ENVIRONMENT
Declaration
public const int ENVIRONMENT = 3
GAME
Default option
Declaration
public const int GAME = 1
ITEM
Declaration
public const int ITEM = 6
LAYER_NAMES
Declaration
public static readonly string[] LAYER_NAMES
UI
Declaration
public const int UI = 0
WATER
Declaration
public const int WATER = 4