AngeliA
Search Results for

    Show / Hide Table of Contents

    Class CharacterRenderer

    Behaviour class handles rendering of character

    Constructors

    CharacterRenderer(Character)

    Behaviour class handles rendering of character

    Declaration
    protected CharacterRenderer(Character target)

    Fields

    TargetCharacter

    Declaration
    public readonly Character TargetCharacter

    Properties

    CurrentAnimationFrame

    Declaration
    public int CurrentAnimationFrame { get; set; }

    CurrentRenderingBounce

    Declaration
    public int CurrentRenderingBounce { get; }

    Scale

    Final size scaling (0 means 0%, 1000 means 100%)

    Declaration
    public FrameBasedInt Scale { get; set; }

    SpinOnGroundPound

    Does character spin when ground pound

    Declaration
    public bool SpinOnGroundPound { get; set; }

    Tint

    Final color tint

    Declaration
    public FrameBasedColor Tint { get; set; }

    Methods

    BeforeUpdate()

    Declaration
    public virtual void BeforeUpdate()

    LateUpdate()

    Declaration
    public virtual void LateUpdate()

    OnActivated()

    Callback function for character entity get activated

    Declaration
    public virtual void OnActivated()
    Back to top ๐Ÿ„๐Ÿฆโ€โฌ›๐Ÿงฆ๐Ÿˆ๐ŸŽƒ๐Ÿ’“๐ŸŒนโ˜•๐Ÿดโ€โ˜ ๏ธ๐Ÿค