AngeliA
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    Struct CellZScope

    Scope to change rendering cell z value

    Implements
    IDisposable
    Examples
    using AngeliA;
    
    namespace AngeliaGame;
    
    public class Example {
    
    	[OnGameUpdate]
    	internal static void OnGameUpdate () {
    
    		int newZ = 0;
    
    		using (new CellZScope(newZ)) {
    
    			// Rendering cell created inside will have their z value override
    
    		}
    
    	}
    
    }

    Constructors

    CellZScope(int)

    Scope to change rendering cell z value

    Declaration
    public CellZScope(int z)

    Methods

    Dispose()

    Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.

    Declaration
    public void Dispose()
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